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UML Sequence diagrams are a dynamic modeling technique, as are
collaboration diagrams and
activity diagrams.
UML sequence
diagrams are typically used to:
-
Validate
and flesh out the logic of a usage scenario. A usage scenario is exactly what its name indicates –
the description of a potential way that your system is used.
The logic of a usage scenario may be part of a use case, perhaps an
alternate course; one entire pass through a use case, such as the logic
described by the basic course of action or a portion of the basic course of
action plus one or more alternate scenarios; or a pass through the logic
contained in several use cases, for example a student enrolls in the
university then immediately enrolls in three seminars.
-
Explore
your design because they provide a way for you to visually step through
invocation of the operations defined by your classes.
-
To
detect bottlenecks within an object-oriented design.
By looking at what messages are being sent to an object, and by
looking at roughly how long it takes to run the invoked method, you quickly
get an understanding of where you need to change your design to distribute
the load within your system. In
fact some CASE tools even enable you to simulate this aspect of your
software.
-
Give
you a feel for which classes in your application are going to be complex,
which in turn is an indication that you may need to draw state chart
diagrams for those classes.
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There are guidelines for:
- General
Issues
- Classifiers
- Messages
- Return Values
Figure 1. Enrolling a student.

Figure 2. Checking out an online
order.

- Strive for Left-To-Right Ordering Of Messages
- Layer The Classifiers
- Name Actors Consistently With Your Use Case Diagrams
- Name Classes Consistently With Your Class Diagrams
- An Actor Can Have The Same Name as a Class
- Include a Prose Description of the Logic
- Place Human and Organization Actors On the Left-Most Side of Your Diagram
- Place Reactive System Actors on the Right-Most Side of Your Diagram
- Place Proactive System Actors
on the Left-Most Side of Your Diagram
- Avoid Modeling Object Destruction
Important: Naming conventions for classifiers are described
elsewhere. In particular, naming
conventions for classes and interfaces are described in
Style
Guidelines for UML Class Diagrams, for use cases in
Style
Guidelines for UML Use Case Diagrams, and for components in
Style
Guidelines for UML Component Diagrams.
Figure 3. Transferring funds between accounts.

- Name Objects When You Refer To Them In Messages
- Name Objects When Several of the Same Type Exist
- Apply Textual Stereotypes Consistently
- Apply Visual Stereotypes Sparingly
- Focus on Critical Interactions
Important: Naming conventions for operation signatures,
guidelines that are pertinent to naming messages, parameters, and return values,
are described in detail in
Style
Guidelines for UML Class Diagrams.
- Justify Message Names Beside the Arrowhead
-
Create Objects Directly
- Apply Operation Signatures for Software Messages
- Use Prose for Messages Involving Human and Organization Actors
- Prefer Names Over Types for Parameters
- Indicate Types as Parameter Placeholders
- Messages to Classes are Implemented as Static Operations
- Apply the <<include>> Stereotype for Use Case Invocations
- Do Not Model a Return Value When it is Obvious What is Being Returned
- Model a Return Value Only When You Need to Refer to It Elsewhere
- Justify Return Values Beside the Arrowhead
- Model Return Values As Part of a Method Invocation
- Indicate Types as Return Value Placeholders
- Explicitly Indicate The Actual Value for Simple Values
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The Elements of UML 2.0 Style describes a collection
of standards, conventions, and
guidelines
for creating effective
UML diagrams. They are based on sound, proven
software engineering principles that lead to diagrams
that are easier to understand and work with. These
conventions exist as a collection of simple, concise
guidelines that if applied consistently, represent an
important first step in increasing your productivity as
a modeler. This book is oriented towards
intermediate to advanced UML modelers, although there
are numerous examples throughout the book it would not
be a good way to learn the UML (instead, consider
The Object Primer). The book is a brief 188
pages long and is conveniently pocket-sized so it's easy
to carry around. |
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The Object Primer 3rd Edition: Agile Model Driven
Development with UML 2 is an
important reference book for agile modelers,
describing how to develop 35
types of agile
models including all 13
UML 2 diagrams.
Furthermore, this book describes the techniques
of the
Full Lifecycle Object Oriented Testing
(FLOOT) methodology to give you the fundamental
testing skills which you require to succeed at
agile software development. The book also
shows how to move from your agile models to
source code (Java examples are provided) as well
as how to succeed at implementation techniques
such as
refactoring and
test-driven development
(TDD). The Object Primer also includes a
chapter overviewing the critical database
development techniques (database refactoring,
object/relational mapping,
legacy analysis, and
database access coding) from my award-winning
Agile Database Techniques
book. |
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Agile Modeling: Effective Practices for Extreme
Programming and the Unified Process is the seminal
book describing how agile software developers approach
modeling and
documentation. It describes principles and
practices which you can tailor into your existing
software process, such as
XP, the
Rational Unified Process (RUP), or the
Agile Unified Process (AUP), to streamline your
modeling and documentation efforts. Modeling and
documentation are important aspects of any software
project, including agile projects, and this book
describes in detail how to
elicit requirements,
architect, and then
design your system in an agile manner. |
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I actively work with clients around the world to
improve their information technology (IT) practices as
both a mentor/coach and trainer. A full description of
what I do, and how to contact me, can be
found here.
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