General Diagramming Guidelines

Scott W. Ambler
 
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Elements of UML 2.0 Style

The guidelines presented here are applicable to all types of diagrams and are not specific to a single type of diagram.  The terms bubbles, lines, and labels are used throughout:

  • Bubbles represent diagram elements such as class boxes, object boxes, use cases, and actors.
  • Lines represent diagram elements such as associations, dependencies, and transitions between states.
  • Labels represent diagram elements such as class names, association roles, and constraints.
 

 

Figure 1. Depicting crossing lines.

Figure 2. Improving the attractiveness of a diagram.

 

Figure 3. Indicating uncertainty on a diagram.

 

  1. Avoid Crossing Lines
  2. Crossing Lines Jump One Another.  When you need to have two lines cross one of them should “hop” over the other, using the notation that you see in Figure 1 borrowed from electrical-wiring diagrams. 
  3. Avoid Diagonal or Curved Lines
  4. Apply Consistently-Sized Bubbles.  In the first version of the diagram in Figure 2 the A bubble is larger than the others, drawing attention to it.
  5. Show Only What You Have To
  6. Prefer Well-Known Notation Over Esoteric Notation
  7. Reorganize Large Diagrams Into Several Smaller Ones
  8. Include Whitespace In Diagrams
  9. Focus on Content First, Appearance Second
  10. Cleanup to Rethink a Diagram
  11. Organize Diagrams Left to Right, Top to Bottom
  12. Set and Follow Effective Naming Conventions
  13.  Apply Common Domain Terminology in Names  
  14. Only Bring Language Naming Conventions into Design Diagrams
  15. Indicate Unknowns with a Question Mark.  Figure 3 depicts two examples.
  16. Consider Adding Color to Your Diagrams

 

Source

Material for this article was summarized from Chapter 2 of The Elements of UML 2.0 Style.

 

Recommended Resources

Elements of UML 2.0 Style   The Elements of UML 2.0 Style describes a collection of standards, conventions, and guidelines for creating effective UML diagrams. They are based on sound, proven software engineering principles that lead to diagrams that are easier to understand and work with.  These conventions exist as a collection of simple, concise guidelines that if applied consistently, represent an important first step in increasing your productivity as a modeler.  This book is oriented towards intermediate to advanced UML modelers, although there are numerous examples throughout the book it would not be a good way to learn the UML (instead, consider The Object Primer).  The book is a brief 188 pages long and is conveniently pocket-sized so it's easy to carry around.
The Object Primer 3rd Edition: Agile Model Driven Development (AMDD) with UML 2   The Object Primer 3rd Edition: Agile Model Driven Development with UML 2 is an important reference book for agile modelers, describing how to develop 35 types of agile models including all 13 UML 2 diagrams.  Furthermore, this book describes the techniques of the Full Lifecycle Object Oriented Testing (FLOOT) methodology to give you the fundamental testing skills which you require to succeed at agile software development.  The book also shows how to move from your agile models to source code (Java examples are provided) as well as how to succeed at implementation techniques such as refactoring and test-driven development (TDD).  The Object Primer also includes a chapter overviewing the critical database development techniques (database refactoring, object/relational mapping, legacy analysis, and database access coding) from my award-winning Agile Database Techniques book.
Agile Modeling   Agile Modeling: Effective Practices for Extreme Programming and the Unified Process is the seminal book describing how agile software developers approach modeling and documentation.  It describes principles and practices which you can tailor into your existing software process, such as XP, the Rational Unified Process (RUP), or the Agile Unified Process (AUP), to streamline your modeling and documentation efforts.  Modeling and documentation are important aspects of any software project, including agile projects, and this book describes in detail how to elicit requirements, architect, and then design your system in an agile manner.

 

 

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