Modeling Style Guidelines

Scott W. Ambler
 
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Elements of UML 2.0 Style

Style (n):

A particular manner or technique by which something is done, created, or performed.

- Merriam Webster's Collegiate Dictionary, 10th Edition.

 

 

Many resources - books, magazine articles, and web sites - focus on how to work with the artifacts of the Unified Modeling Language (UML) as well as other modeling techniques.  These resources introduce you to various modeling artifacts, describe a methodology for applying the artifacts in practice, or describe how to apply patterns and strategies for creating better models.  Unfortunately few of these resources touch on the subject of style and when they do they rarely devote little space to it.  This includes my own book, The Object Primer 3/e, which provides an excellent overview of UML artifacts (as well as a few others because the UML isn't sufficient for real-world development) and how to take them all the way to Java code and a relational database on the back end.

The focus of these pages is style.  That's it.  It presents guidelines to improve the quality and readability of your software diagrams, making them easier to understand and to work with.  Included are guidelines for applying various modeling notations effectively, such as when to apply aggregation between two classes instead of association, but excluded are design patterns such as Strategy or Facade.  Note that the primary focus of this site, at least at first, will be the UML, the industry standard for modeling systems using object-oriented and component-based systems.  Data modelers may find www.agiledata.org to be of interest.

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Recommended Resources

Elements of UML 2.0 Style   The Elements of UML 2.0 Style describes a collection of standards, conventions, and guidelines for creating effective UML diagrams. They are based on sound, proven software engineering principles that lead to diagrams that are easier to understand and work with.  These conventions exist as a collection of simple, concise guidelines that if applied consistently, represent an important first step in increasing your productivity as a modeler.  This book is oriented towards intermediate to advanced UML modelers, although there are numerous examples throughout the book it would not be a good way to learn the UML (instead, consider The Object Primer).  The book is a brief 188 pages long and is conveniently pocket-sized so it's easy to carry around.
The Object Primer 3rd Edition: Agile Model Driven Development (AMDD) with UML 2   The Object Primer 3rd Edition: Agile Model Driven Development with UML 2 is an important reference book for agile modelers, describing how to develop 35 types of agile models including all 13 UML 2 diagrams.  Furthermore, this book describes the techniques of the Full Lifecycle Object Oriented Testing (FLOOT) methodology to give you the fundamental testing skills which you require to succeed at agile software development.  The book also shows how to move from your agile models to source code (Java examples are provided) as well as how to succeed at implementation techniques such as refactoring and test-driven development (TDD).  The Object Primer also includes a chapter overviewing the critical database development techniques (database refactoring, object/relational mapping, legacy analysis, and database access coding) from my award-winning Agile Database Techniques book.
Agile Modeling   Agile Modeling: Effective Practices for Extreme Programming and the Unified Process is the seminal book describing how agile software developers approach modeling and documentation.  It describes principles and practices which you can tailor into your existing software process, such as XP, the Rational Unified Process (RUP), or the Agile Unified Process (AUP), to streamline your modeling and documentation efforts.  Modeling and documentation are important aspects of any software project, including agile projects, and this book describes in detail how to elicit requirements, architect, and then design your system in an agile manner.

 

 

Let Me Help

I actively work with clients around the world to improve their information technology (IT) practices as both a mentor/coach and trainer.  A full description of what I do, and how to contact me, can be found here

 


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