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Agile Best Practice: Prioritized Requirements

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Agile Modeling Agilists want to develop software which is both high-quality and high-value, and the easiest way to develop high-value software is to implement the highest priority requirements first.  This enables them to maximize stakeholder ROI.   Because requirements change frequently you need a streamlined, flexible approach to requirements change management: In short, agilists strive to truly manage change, not to prevent it.   Two versions of this practice are presented, a simple strategy promoted by Scrum and the more disciplined strategy followed by OpenUP.  

 

 

Simple Strategy (APMM Level 1)

Figure 1 overviews the agile approach to managing requirements where your software development team has a stack of prioritized and estimated requirements which need to be addressed (Scrum calls this prioritized stack a "product backlog").  Each iteration (a "sprint" in Scrum terminology) your team pulls an iteration's worth of work off the top of the stack and commits to implementing it by the end of the iteration.  New requirements are prioritized by your project stakeholders and added to the stack in the appropriate place.  Your project stakeholders have the right to define new requirements, change their minds about existing requirements, and even reprioritize requirements as they see fit.  However, stakeholders must also be responsible for making decisions and providing information in a timely manner.  Fundamentally a single person needs to be the final authority when it comes to requirement prioritization.  In Scrum this person is called the product owner.  Although there is often many project stakeholders – end users, managers, architects, operations staff, and so on – the product owner is responsible for representing them all.  On some projects a business analyst may take on this responsibility.  Whoever is in this role will need to work together with the other stakeholders to ensure everyone is represented fairly, often a difficult task.  The priorities of non-requirement work items are either negotiated by the team with stakeholders or are addressed as part of slack time within the schedule.

Figure 1. Agile requirements management.

Product Backlog

 

Disciplined Strategy (APMM Level 2)

The approach depicted in Figure 1 is fairly simplistic, a reflection of Agile Process Maturity Model (APMM) Level 1 thinking. We know that we do more than just implement new requirements each iteration, we often do non-requirement related work such as take training, go on vacation, review products of other teams, address defects (I believe that defects are simply another type of requirement) and so on.  The point is that more than just requirements need to be on the stack, we really need work items.  Furthermore, because we know that all requirements, let alone work items in general, are not created equal we shouldn't naively assume that we should just wait to pull an iteration's worth of work off the top of the stack at the beginning of the iteration.  What if a work item is very complex, requiring a bit more thinking that what generally occurs in iteration planning sessions?  Disciplined agile teams will adopt the Model a Bit Ahead practice and look an iteration or two down the work item stack and invest the time to explore complex upcoming work items to reduce their overall project risk.  Figure 2 overviews the disciplined, APMM Level 2 approach to managing the work items, and approach taken by the Open Unified Process (OpenUP) which reflects the real-world realities faced by agile delivery teams. 

Figure 2. Disciplined agile change management process.

 

 

Recommended Resources

 

The Object Primer 3rd Edition: Agile Model Driven Development (AMDD) with UML 2   The Object Primer 3rd Edition: Agile Model Driven Development with UML 2 is an important reference book for agile modelers, describing how to develop 35 types of agile models including all 13 UML 2 diagrams.  Furthermore, this book describes the techniques of the Full Lifecycle Object Oriented Testing (FLOOT) methodology to give you the fundamental testing skills which you require to succeed at agile software development.  The book also shows how to move from your agile models to source code (Java examples are provided) as well as how to succeed at implementation techniques such as refactoring and test-driven development (TDD).  The Object Primer also includes a chapter overviewing the critical database development techniques (database refactoring, object/relational mapping, legacy analysis, and database access coding) from my award-winning Agile Database Techniques book.
Agile Modeling   Agile Modeling: Effective Practices for Extreme Programming and the Unified Process is the seminal book describing how agile software developers approach modeling and documentation.  It describes principles and practices which you can tailor into your existing software process, such as XP, the Rational Unified Process (RUP), or the Agile Unified Process (AUP), to streamline your modeling and documentation efforts.  Modeling and documentation are important aspects of any software project, including agile projects, and this book describes in detail how to elicit requirements, architect, and then design your system in an agile manner.
Elements of UML 2.0 Style   The Elements of UML 2.0 Style describes a collection of standards, conventions, and guidelines for creating effective UML diagrams. They are based on sound, proven software engineering principles that lead to diagrams that are easier to understand and work with.  These conventions exist as a collection of simple, concise guidelines that if applied consistently, represent an important first step in increasing your productivity as a modeler.  This book is oriented towards intermediate to advanced UML modelers, although there are numerous examples throughout the book it would not be a good way to learn the UML (instead, consider The Object Primer).  The book is a brief 188 pages long and is conveniently pocket-sized so it's easy to carry around.

 

8. Let Me Help

I actively work with clients around the world to improve their information technology (IT) practices as both a mentor/coach and trainer.  A full description of what I do, and how to contact me, can be found here

 


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