Agile Modeling Home Page

The "Flexible Features Split" Modeling Pattern

Scott W. Ambler Home Page
Agile Modeling No matter how much time you invest, no matter how thorough your model reviews, no matter how skilled your modelers are, the requirements are still going to change throughout a project.  Yet, in many situations you need to be able to define, fairly early in a software development project, what is going to be delivered by the team for the current release.  Perhaps you're developing commercial software which needs to be advertised long before it's available, or perhaps you're outsourcing development of the system and want to know what you're going to get before you sign the contract.  Worse yet, you have a defined delivery date and a fixed budget: sounds like a classic "iron triangle" dilemma, doesn't it?   The fundamental question is how do you meet these needs yet still remain agile?  

 

Solution

First, do some initial agile modeling to identify the scope of the project via requirements envisioning.  This will not only provide you with an understanding of what needs to be built, it also provides you with a high-level list of requirements which your stakeholders can put in priority order.  Your goal is to identify the requirements to the point that you understand what they mean, it is not to fully document them.  For example, the requirement "Enroll a student in a seminar" may be sufficient detail for now, or perhaps you need a point-form version of a use case of the use case to feel comfortable, but you certainly don't need a fully documented version.  Create models which are just barely good enough for your current needs; remember that you can always fill in the details later on a just-in-time (JIT) basis.

Second, prioritize your "finalized" list of requirements and commit to delivering the top X% no matter what, but also promise to deliver something from remaining requirements if time permits.  A common value for X ranges from 60 to 80, your goal being to set X at a reasonable level which enables you to safely deliver sufficient functionality for the given schedule and budget. 

Third, publicly commit to only delivering that X%, but strive to deliver beyond that.  Doing so puts your development team in the enviable position of under promising and over delivering while still being on time and on budget.

 

Consequences

Early in the project you do not have an exact definition of what will be delivered, you merely have one that you believe is going to be close.  Many stakeholders are uncomfortable with this approach and will insist on more requirements modeling up front than is actually healthy for your project.  Expect some interesting political battles as a result.

 

Recommended Resources

The Object Primer 3rd Edition: Agile Model Driven Development (AMDD) with UML 2   The Object Primer 3rd Edition: Agile Model Driven Development with UML 2 is an important reference book for agile modelers, describing how to develop 35 types of agile models including all 13 UML 2 diagrams.  Furthermore, this book describes the techniques of the Full Lifecycle Object Oriented Testing (FLOOT) methodology to give you the fundamental testing skills which you require to succeed at agile software development.  The book also shows how to move from your agile models to source code (Java examples are provided) as well as how to succeed at implementation techniques such as refactoring and test-driven development (TDD).  The Object Primer also includes a chapter overviewing the critical database development techniques (database refactoring, object/relational mapping, legacy analysis, and database access coding) from my award-winning Agile Database Techniques book.
Agile Modeling   Agile Modeling: Effective Practices for Extreme Programming and the Unified Process is the seminal book describing how agile software developers approach modeling and documentation.  It describes principles and practices which you can tailor into your existing software process, such as XP, the Rational Unified Process (RUP), or the Agile Unified Process (AUP), to streamline your modeling and documentation efforts.  Modeling and documentation are important aspects of any software project, including agile projects, and this book describes in detail how to elicit requirements, architect, and then design your system in an agile manner.
Elements of UML 2.0 Style   The Elements of UML 2.0 Style describes a collection of standards, conventions, and guidelines for creating effective UML diagrams. They are based on sound, proven software engineering principles that lead to diagrams that are easier to understand and work with.  These conventions exist as a collection of simple, concise guidelines that if applied consistently, represent an important first step in increasing your productivity as a modeler.  This book is oriented towards intermediate to advanced UML modelers, although there are numerous examples throughout the book it would not be a good way to learn the UML (instead, consider The Object Primer).  The book is a brief 188 pages long and is conveniently pocket-sized so it's easy to carry around.

 

Let Me Help

I actively work with clients around the world to improve their information technology (IT) practices as both a mentor/coach and trainer.  A full description of what I do, and how to contact me, can be found here

 


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Copyright 2006-2007 Scott W. Ambler

Last updated: March 3, 2007
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