Technical ("Non-Functional") Requirements

Scott W. Ambler
The Object Primer 3rd Edition: Agile Model Driven Development (AMDD) with UML 2 A technical requirement pertains to the technical aspects that your system must fulfill, such as performance-related issues, reliability issues, and availability issues. These types of requirements are often called quality of service (QoS) requirements, service-level requirements or non-functional requirements (I don’t like that term as it makes them sound like requirements that won’t work).  Examples of technical requirements are presented in Figure 1. As you can see, technical requirements are summarized in a similar manner as business rules: they have a name and a unique identifier (my convention is to use the format TR#, where TR stands for technical requirement). You document technical requirements in the same manner as business rules, including a description, an example, a source, references to related technical requirements, and a revision history.  

 

Figure 1. Technical requirements (summary form).

  • TR34 The system shall be available 99.99% of the time for any 24-hour period.
  • TR78 A seminar search will occur within less than three seconds 95 percent of the time.
  • TR79 A seminar search will occur within no more than ten seconds 99 percent of the time.

I’m a firm believer that you should minimize the number of purely technical requirements.  Technology changes quickly and often requirements based on technology change just as quickly. An example of a pure technical requirement is that an application be written in Java or must run on the XYZ computer. Whenever you have a requirement based purely on technology, try to determine the real underlying business needs being expressed. To do this, keeping asking why your application must meet a requirement. For example, when asked why your application must be written in Java, the reply was it has to run on the Internet. When asked why it must run on the Internet, the reply was your organization wants to take orders for its products and services on the Internet. The real requirement is to sell things to consumers at their convenience; one technical solution to this need (and a good one) is to write that component in Java that can be accessed via the Internet. A big difference exists between having to write the entire application in Java and having to support the sales of some products and services to consumers over the Internet.

Many technical requirements can actually be thought of as constraints, and in fact constraints can apply to either technical or business issues. 

 

 

Source

This artifact description is excerpted from Chapter 7 of The Object Primer 3rd Edition: Agile Model Driven Development with UML 2.

 

Suggested Reading

The Object Primer 3rd Edition: Agile Model Driven Development (AMDD) with UML 2   The Object Primer 3rd Edition: Agile Model Driven Development with UML 2 is an important reference book for agile modelers, describing how to develop 35 types of agile models including all 13 UML 2 diagrams.  Furthermore, this book describes the techniques of the Full Lifecycle Object Oriented Testing (FLOOT) methodology to give you the fundamental testing skills which you require to succeed at agile software development.  The book also shows how to move from your agile models to source code (Java examples are provided) as well as how to succeed at implementation techniques such as refactoring and test-driven development (TDD).  The Object Primer also includes a chapter overviewing the critical database development techniques (database refactoring, object/relational mapping, legacy analysis, and database access coding) from my award-winning Agile Database Techniques book.
Agile Modeling   Agile Modeling: Effective Practices for Extreme Programming and the Unified Process is the seminal book describing how agile software developers approach modeling and documentation.  It describes principles and practices which you can tailor into your existing software process, such as XP, the Rational Unified Process (RUP), or the Agile Unified Process (AUP), to streamline your modeling and documentation efforts.  Modeling and documentation are important aspects of any software project, including agile projects, and this book describes in detail how to elicit requirements, architect, and then design your system in an agile manner.
Elements of UML 2.0 Style   The Elements of UML 2.0 Style describes a collection of standards, conventions, and guidelines for creating effective UML diagrams. They are based on sound, proven software engineering principles that lead to diagrams that are easier to understand and work with.  These conventions exist as a collection of simple, concise guidelines that if applied consistently, represent an important first step in increasing your productivity as a modeler.  This book is oriented towards intermediate to advanced UML modelers, although there are numerous examples throughout the book it would not be a good way to learn the UML (instead, consider The Object Primer).  The book is a brief 188 pages long and is conveniently pocket-sized so it's easy to carry around.

 

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I actively work with clients around the world to improve their information technology (IT) practices as both a mentor/coach and trainer.  A full description of what I do, and how to contact me, can be found here

 


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Last updated: April 3, 2006
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