Glossaries

Scott W. Ambler
The Object Primer 3rd Edition: Agile Model Driven Development (AMDD) with UML 2

A glossary is a collection of definitions of terms.  Every company has its own specialized jargon, and you need to understand it if you want to communicate effectively with the experts with which you working.

You may want to include both technical and business terms in your glossary.  Although you may understand what terms such as XP, C#, J2EE, and application server all mean your stakeholders likely don’t.  Similarly your stakeholders may understand what business terms such as convocation, grant, and transcript mean but some developers may not.  A glossary which includes both the relevant technical and business terminology goes a long way to improving the communications between developers and users – if you do not understand each other’s language you cannot communicate effectively.

 

 

Your organization may already have an existing glossary in place if so then reuse appropriate terms from it.  Often your industry will already have a specialized dictionary describing common terms which you may want to adopt as well. 

The best advice that I can give about creating a glossary is to be realistic. You’re not Webster’s – you don’t have to get the definitions perfect, they just need to be good enough.  Furthermore, dictionaries have multiple definitions for most words so don’t be afraid to do the same.  Ideally you want a single definition; realistically it often isn’t worth the effort to argue it out if it’s even possible to come to agreement. 

An important issue with glossaries, with all artifacts for that matter, is to make them available to people.  This is one of the reasons why AM includes the Display Models Publicly practice.  You might want to consider documenting your glossary as a single HTML page that everyone can access and hopefully edit (remember the practice of Collective Ownership).  Another option, particularly if editing a major concern, is to use a Wiki.

Remember that your conceptual/domain model, if you have one, will also refer to critical domain concepts.  You should strive to single source information and capture a definition in the most appropriate place possible.  I suspect that will be your glossary, not the domain model.

 

Source

This artifact description is excerpted from Chapter 7 of The Object Primer 3rd Edition: Agile Model Driven Development with UML 2.

 

Suggested Reading

The Object Primer 3rd Edition: Agile Model Driven Development (AMDD) with UML 2   The Object Primer 3rd Edition: Agile Model Driven Development with UML 2 is an important reference book for agile modelers, describing how to develop 35 types of agile models including all 13 UML 2 diagrams.  Furthermore, this book describes the techniques of the Full Lifecycle Object Oriented Testing (FLOOT) methodology to give you the fundamental testing skills which you require to succeed at agile software development.  The book also shows how to move from your agile models to source code (Java examples are provided) as well as how to succeed at implementation techniques such as refactoring and test-driven development (TDD).  The Object Primer also includes a chapter overviewing the critical database development techniques (database refactoring, object/relational mapping, legacy analysis, and database access coding) from my award-winning Agile Database Techniques book.
Agile Modeling   Agile Modeling: Effective Practices for Extreme Programming and the Unified Process is the seminal book describing how agile software developers approach modeling and documentation.  It describes principles and practices which you can tailor into your existing software process, such as XP, the Rational Unified Process (RUP), or the Agile Unified Process (AUP), to streamline your modeling and documentation efforts.  Modeling and documentation are important aspects of any software project, including agile projects, and this book describes in detail how to elicit requirements, architect, and then design your system in an agile manner.
Elements of UML 2.0 Style   The Elements of UML 2.0 Style describes a collection of standards, conventions, and guidelines for creating effective UML diagrams. They are based on sound, proven software engineering principles that lead to diagrams that are easier to understand and work with.  These conventions exist as a collection of simple, concise guidelines that if applied consistently, represent an important first step in increasing your productivity as a modeler.  This book is oriented towards intermediate to advanced UML modelers, although there are numerous examples throughout the book it would not be a good way to learn the UML (instead, consider The Object Primer).  The book is a brief 188 pages long and is conveniently pocket-sized so it's easy to carry around.

Translations

 

Let Me Help

I actively work with clients around the world to improve their information technology (IT) practices as both a mentor/coach and trainer.  A full description of what I do, and how to contact me, can be found here

 


Copyright © 2003-2006 Scott W. Ambler

Last updated: April 3, 2006
This site owned by
Ambysoft Inc.

Agile Data (AD)  |  Agile Unified Process (AUP)  |  Enterprise Unified Process (EUP)  |  My Writings